Did You Know Final Fantasy Dissidia Ps4
Dissidia Final Fantasy NT is a team-based fighting game developed by Team Ninja of Koei Tecmo and Foursquare Enix and published by Square Enix. It was originally released every bit Dissidia Final Fantasy in Japan for arcades in Nov 2015, using modified PlayStation 4 hardware. An enhanced port for the PlayStation 4, now named Dissidia Final Fantasy NT, was announced in June 2017 and released in January 2018, which after released on Steam in March 2019. It is the third game in the Dissidia Concluding Fantasy series, the first to be team-based, and the start non released for the PlayStation Portable. Tetsuya Nomura returned to design the characters, while Takeharu Ishimoto provided the score.
The original arcade release did not contain any story content until the "Battle of the Gods" DLC. The story centers around the conflict between the goddess Materia and the god Spiritus, who take summoned warriors to fight for them against the other. Battles are 3-versus-3 and take place in 3-dimensional stages based on locations from the Final Fantasy series. Players select characters from one of four different classes (Vanguard, Marksman, Assassinator or Specialist) and pit them confronting the other squad.
The last major update for the panel version released on March 5, 2020, with the arcade version getting it on February twenty. While updates for the game ceased, producer Ichiro Hazama confirmed that the online service would continue across all platforms.[3]
In November 2018, a complimentary edition known as Dissidia Final Fantasy NT Free Edition was released for PlayStation Store in Japan.
Dissidia Terminal Fantasy NT is related to Dissidia Last Fantasy Opera Omnia, which tells an alternating story of the conflict between Spiritus and Materia.
Contents
- i Gameplay
- 2 Synopsis
- ii.1 Setting
- 2.2 Characters
- 2.2.one Summons
- 2.3 Story
- 3 Development
- four Releases
- iv.1 Arcade
- four.2 PlayStation 4
- 4.3 Dissidia Terminal Fantasy NT Gratuitous Edition
- 4.four Microsoft Windows via Steam
- iv.four.1 System requirements
- iv.4.2 Steam Trading Cards
- 5 Music
- 6 Product credits
- 6.1 Staff
- 6.ii Voice bandage
- 7 Packaging artwork
- eight Gallery
- nine Etymology
- x Trivia
- xi External links
- 12 References
Gameplay [ ]
Early on screenshot showing the user interfaces.
Compared to its predecessors, the game'southward battle organization is remade from the footing up. The role player is function of a squad of three charcters, commanding one while the other 2 characters are AI controlled. A role player can cull more than one of the same character on their team, and 1-on-i gainsay is all the same available.
Playable characters are divided into four gainsay categories to identify that character's personal fighting mode: the power-orientated Vanguards focus on dealing the highest damage and are the designated tanks of the team; agility-based Assassins have fast mobility or very loftier set on speed; the ranged Marksmen primarily attack from a distance; and the varied Specialists have unique battle traits. All fighting styles, bar the Specialists, adhere to a Stone–newspaper–scissors rule, with Assassins being strong against Marksmen, Marksmen being stiff against Vanguards, and Vanguards existence stiff against Assassins.
The game retains some core elements from the previous Dissidia games. Characters can perform two kinds of attacks: Brave Attacks and HP Attacks. Brave Attack volition decrease the opponent'southward Bravery stat and increase the attacking thespian's Bravery by the damage done. HP Attack will inflict damage equal to the player'south current Bravery. Decreasing an opponent's Bravery to zero will result in a Bravery Pause, giving the attacking player a substantial increase to their Bravery. Characters take seven Bravery attacks at a time: iii footing attacks, three midair attacks, and one attack that can be performed while dashing. Each character tin can equip one HP set on. Some attacks that were HP Attacks in previous titles are now Bravery Attacks. Players cannot customize Dauntless Attacks and tin customize only one HP Assail and two EX Skills. It is possible to save "battle sets" for characters: 1 HP Assault, ii EX Skills and a costume.
Each character has an independent HP bar, and the political party has one HP bar and a summon bar. When the actor character is KO'd, 1 part of the team HP bar is erased. If the global HP bar depletes, the team loses. Double jumping returns, though some characters can now perform triple jumps, such as Lightning and Onion Knight. Dashing now uses up a stamina gauge, and can only be performed for a limited period of time, though the direction can at present be changed past using the analog stick mid-air. Dodging is now a step, which has more invincibility frames than the original contrivance.
The shield deteriorates slowly and blocks everything, simply every time 1 blocks an attack, the shield starts to pause. Shield deterioration is shown as colour changes from light-green to orangish to red. When someone is targeting a actor, a blue link will appear to a higher place them and the enemy's caput, and too on the minimap. When the opponent attacks, the blue link turns cherry to show when to contrivance.
EX Way returns, renamed "EX Skill," and encompasses upwardly to three skills that a character can activate in battle. Some of these skills are based on the original Dissidia EX Modes, such every bit Terra entering Trance and Cloud inbound a "Limit Intermission" state, while others have support furnishings, such every bit Regenga, which recovers the user's HP. EX Skills heave rely on the utility spells encountered in Last Fantasy games. For example, the ability to shield oneself or one's allies, the ability to heal or to use a break assail to destroy the enemy'southward defence. EX Skills and EX Bursts are available afterwards some time and after using them, one must await before they become available again. EX Bursts take been made weaker in comparison to the previous Dissidia games where they were often and then powerful as to proceeds an instant win. EX Bursts are also weaker than summons.
Summoned monsters can be called by filling a Summon Estimate during battle by hitting the opponent or shattering crystal cores that appear sporadically, then charging the gauge it to call a summon. If all three members charge the gauge simultaneously, the summon sequence volition instantly commence. Summons are motorcar-controlled allies that assistance the role player in battle direct, and alter the battlefield's advent (eastward.g. when summoning Ifrit the arena is engulfed in an aureola of fire). The result disappears every bit the summon is dismissed after 30 seconds. If the player is striking while channeling a summon, the summoning will be interrupted.
Grapheme customization enables players to swap out colors for each grapheme attire, and also the weapons wielded past them.
Synopsis [ ]
Setting [ ]
The console launch version had fourteen arenas, one from each of the main series. An additional four stages were added through updates.
Each stage features a modify in atmosphere after one-half the time during boxing has passed or if either teams HP gauge are depleted by two-thirds. These changes reflect the events that took place within that location'due south original game, and represents when battles are reaching their climax.
| Original Game | Phase(s) |
|---|---|
| Terminal Fantasy | Cornelia |
| Terminal Fantasy II | Pandaemonium |
| Final Fantasy Three | The Floating Continent |
| Final Fantasy IV | Lunar Subterrane |
| Concluding Fantasy V | Interdimensional Rift |
| Final Fantasy Six | Narshe Outskirts |
| Final Fantasy Seven | Midgar |
| Concluding Fantasy VIII | The Promised Meadow |
| Final Fantasy Nine | Alexandria |
| Terminal Fantasy Ten | Besaid Island |
| Concluding Fantasy Eleven | Stellar Fulcrum |
| Final Fantasy XII | Royal City of Rabanastre |
| Final Fantasy XIII | Eden |
| Concluding Fantasy Fourteen | Porta Decumana |
| Final Fantasy XV | Insomnia |
| Final Fantasy Tactics | Orbonne Monastery |
| Concluding Fantasy Blazon-0 | Akademeia's Fountain Courtyard |
| Dissidia Terminal Fantasy NT | Final Battlefield |
Characters [ ]
Counter-clockwise from bottom; the main heroes of Last Fantasy games I to XV.
The main antagonists of Last Fantasy games I to 2, 5 to Nine, the Cloud of Darkness from 3, Golbez from Four, and Jecht from 10.
There were 28 characters available at launch in the console version, and an additional half-dozen with the DLC included, plus additional characters added afterward through updates, totaling 38 characters altogether.
Characters in italics are available as DLC, and characters in assuming as part of the Flavor Laissez passer. This is the beginning entry in the Dissidia series to not feature every returning playable character; Laguna, Prishe and Gilgamesh are the only veterans that were omitted from the latest entry.
| Original Game | Returning Characters | New Characters |
|---|---|---|
| Terminal Fantasy | Warrior of Light Garland | None |
| Final Fantasy II | Firion The Emperor | None |
| Concluding Fantasy 3 | Onion Knight Cloud of Darkness | None |
| Final Fantasy IV | Cecil Harvey Kain Highwind Golbez | None |
| Final Fantasy V | Bartz Klauser Exdeath | None |
| Final Fantasy Six | Terra Branford Kefka Palazzo | Locke Cole |
| Final Fantasy VII | Deject Strife Tifa Lockhart Sephiroth | None |
| Final Fantasy VIII | Squall Leonhart Ultimecia | Rinoa Heartilly |
| Final Fantasy IX | Zidane Tribal Kuja | None |
| Terminal Fantasy X | Tidus Yuna Jecht | None |
| Final Fantasy XI | Shantotto | Kam'lanaut |
| Final Fantasy XII | Vaan Gabranth | Vayne Carudas Solidor |
| Final Fantasy XIII | Lightning | Snowfall Villiers |
| Terminal Fantasy XIV | None | Y'shtola Rhul Zenos yae Galvus |
| Final Fantasy XV | None | Noctis Lucis Caelum Ardyn Izunia |
| Last Fantasy Tactics | None | Ramza Beoulve |
| Final Fantasy Type-0 | None | Ace |
| Dissidia serial | Shinryu* (Unplayable) | Materia* (Unplayable) Spiritus* (Unplayable) |
Summons [ ]
Summons participate during the battle, damaging opponents with their signature attacks, and dealing other attacks across the stage. When a summon is present, the stage will not embark its stage transition until the summon has completed its attacks, unless it has already transitioned mid-battle, and the timer stops temporarily until the summon has completed its sequence, giving players more time to act in battle.
Each summon has a beneficial boost to a specific battle mechanic, and these boosts take effect both before and afterward the summon appears in battle.
| Summon | Abilities |
|---|---|
| Ifrit | Warcry Hellfire Meteor Strike |
| Shiva | Overflow Diamond Grit Algid Aureola |
| Ramuh | High Voltage Judgment Bolt Catalyzing Spark |
| Odin | Greased Lightning Zantetsuken Bladeglint |
| Leviathan | Tidal Roar Tsunami Sheer Misery |
| Alexander | Providence Divine Judgement Divine Barrier |
| Bahamut | Frenzied Bellow Mega Flare Drakenscourge |
Story [ ]
Long after the events of the previous thirteen cycles, the dimension of World B is revitalized for a conflict between Materia, the goddess of protection, and Spiritus, the god of destruction, who respectively summon the warriors of Cosmos and Chaos every bit their champions.
The warriors regain their lost memories from the one-time conflict, acquire all information nigh the thirteen cycles, and retain their memories of their original worlds, the latter of which are used to aggrandize World B while the mystical energy created from their battles maintains it.
Suspicious of the gods' unfamiliarity with their world and each other, Materia's warriors separate to further investigate the reason behind the new disharmonize. They learn from the world's summons that both gods were created from Creation'southward desire to protect the world. They likewise discover a divide threat in the form of "planesgorgers"—manifestations of Shinryu, the draconic existence responsible for creating the previous cycle of state of war betwixt Cosmos and Anarchy—which threaten to blot the world's energy and eradicate it. When the earth becomes overwhelmed with planesgorgers, the 2 sides grade a truce to shell Shinryu himself, leading to a deliberate disharmonism that lures him out. The warriors destroy Shinryu and render to their respective worlds, leaving behind duplicates of themselves with their memories of World B so that they may continue fighting on the gods' behalf.
Development [ ]
Around the end of 2012, producer Takeo Kujiraoka was talking with Dissidia Concluding Fantasy managing director Mitsunori Takahashi well-nigh creating the next Dissidia entry. The first affair the two tried to blast downwardly was which hardware platform to become with. At the fourth dimension, it was being planned as a sequel to a PlayStation Portable game, and thus going for the PlayStation Vita was a natural choice, just Taito, a subsidiary of Square Enix, suggested doing an arcade Terminal Fantasy game.[iv]
Character designer Tetsuya Nomura felt that "all that there is was to exercise" was accomplished past the two PlayStation Portable Dissidia games and took the stance that it was "completed." That's why the direction with the new Dissidia Last Fantasy was decided to be different from the start. Ichiro Hazama, the producer, approached Nomura with the idea for an arcade version, and Nomura gave the go ahead.[five]
Releases [ ]
Arcade [ ]
The original arcade launch, titled Dissidia Final Fantasy, was released November 2015 in Japan only, with fourteen characters, vi stages and five summons at launch, with more content added post-release up until February 20, 2020.
PlayStation 4 [ ]
The console launch, titled Dissidia Terminal Fantasy NT, released on PlayStation 4 on Jan 11, 2018 in Japan and January 30th, 2018 in other territories, with xx-viii characters, fourteen stages and seven summons at launch, with more content added post-release up until March 5, 2020.
Dissidia Concluding Fantasy NT Free Edition [ ]
On Nov 22, 2018, Foursquare Enix released a free version called Dissidia Concluding Fantasy NT Free Edition every bit a digital download on the Japanese PlayStation Store. This version is besides bachelor on PSN and Steam in other regions equally of March 12, 2019.
Free Edition lacks the full game's Story Fashion; and simply four characters are available to play, who change weekly. Players can, still, buy a grapheme's starter pack and then they tin can play that character without restraint. Players besides have the ability to crossplay with owners of the full game.
Saved data from the Free Edition can be transferred to the complete version. For PS4 players, an active PlayStation Plus membership is required for online play.
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Microsoft Windows via Steam [ ]
The PC version was released on March 13, 2019 via the Steam Store. The Free Edition can be downloaded and played free of accuse. The Standard Edition and Deluxe Edition can be purchased separately.
System requirements [ ]
| Minimum | Recommended | |
|---|---|---|
| Os | Windows® 10 64-bit | Windows® 10 64-scrap |
| Processor | Intel® Core™ i5-2550 or AMD FX-6300 | Intel® Core™ i7-6700K or AMD Ryzen™ 5 1400 |
| Retentivity | eight GB RAM | viii GB RAM |
| Graphics | Radeon™ RX 460 or NVIDIA® GeForce® GTX 1050 | Radeon™ RX 470 or NVIDIA® GeForce® GTX 1060 |
| DirectX | Version xi | Version eleven |
| Network | Broadband Cyberspace connection | Broadband Net connection |
| Storage | 35 GB bachelor space | 35 GB available space |
| Boosted Notes | 60 FPS at 1280x720 Low settings | 60 FPS at 1920x1080 High settings |
- Note: The game runs on Windows 7 and 8.ane, despite requiring Windows 10 on the minimum system requirements.
Steam Trading Cards [ ]
The Steam version features xv Steam Trading Cards.
Music [ ]
"Massive Explosion"
Takeharu Ishimoto, the composer for the 2 prior Dissidia games, returns to compose the soundtrack. Two new song versions of the series theme "DISSIDIA", the orchestral "Explosion" and the stone "Massive Explosion", announced equally the game'due south main themes and boxing themes. "Massive Explosion" is performed past Ishimoto's band The Decease March, while the vocals for both versions are provided by Death March singer Chris Ito.
The soundtrack includes a number of new arrangements of tracks from the series, some of which had been featured in the previous Dissidia games in their original forms, also as some returning arrangements from the Dissidia series. All of the new rearranged tracks are performed by the London Symphony Orchestra, including the new tracks originating from Final Fantasy Tactics that were implemented along with Ramza Beoulve in afterwards versions. The recordings were done in Abbey Road Studios in United Kingdom.[6]
Songs both onetime and new included are available in their original format also.
Production credits [ ]
Staff [ ]
| Executive Producers | Shinji Hashimoto Hisashi Koinuma |
|---|---|
| Producers | Ichiro Hazama Yosuke Hayashi |
| Director | Takeo Kujiraoka |
| Creative Producer Graphic symbol Designer | Tetsuya Nomura |
| Composer | Takeharu Ishimoto |
| Project Managers | Rie Saito Hitomi Watanabe |
| Music performers | London Symphony Orchestra |
Vox cast [ ]
| Character | Japanese | English |
|---|---|---|
| Warrior of Low-cal | Toshihiko Seki | Grant George |
| Garland | Koji Ishii | Christopher Sabat |
| Firion | Hikaru Midorikawa | Johnny Yong Bosch |
| The Emperor | Kenyu Horiuchi | Christopher Corey Smith |
| Onion Knight | Jun Fukuyama | Aaron Spann |
| Cloud of Darkness | Masako Ikeda | Laura Bailey |
| Cecil Harvey | Shizuma Hodoshima | Yuri Lowenthal |
| Kain Highwind | Koichi Yamadera | Liam O'Brien |
| Golbez | Takeshi Kaga | Peter Beckman |
| Bartz Klauser | Soichiro Hoshi | Jason Spisak |
| Exdeath | Naomi Kusumi | Gerald C. Rivers |
| Terra Branford | Yukari Fukui | Natalie Lander |
| Locke Cole | Yūki Ono | Jonathan von Mering [7] |
| Kefka Palazzo | Shigeru Chiba | Dave Wittenberg |
| Cloud Strife | Takahiro Sakurai | Steve Burton |
| Tifa Lockhart | Ayumi Ito | Rachael Leigh Melt |
| Sephiroth | Toshiyuki Morikawa | George Newbern |
| Squall Leonhart | Hideo Ishikawa | Doug Erholtz |
| Rinoa Heartilly | Kana Hanazawa | Skyler Davenport[8] |
| Ultimecia | Atsuko Tanaka | Tasia Valenza |
| Zidane Tribal | Romi Park | Bryce Papenbrook |
| Kuja | Akira Ishida | JD Cullum |
| Tidus | Masakazu Morita | James Arnold Taylor |
| Yuna | Mayuko Aoki | Hedy Burress |
| Jecht | Masuo Amada | Gregg Berger |
| Shantotto | Megumi Hayashibara | Candi Milo |
| Kam'lanaut | Satoshi Mikami | Jeff Schine[9] |
| Vaan | Kensho Ono | Bobby Edner |
| Vayne Carudas Solidor | Nobuo Tobita | Elijah Alexander |
| Gabranth | Akio Otsuka | Keith Ferguson |
| Lightning | Maaya Sakamoto | Ali Hillis |
| Snow Villiers | Daisuke Ono | Troy Baker |
| Y'shtola Rhul | Ai Kayano | Robyn Addison |
| Zenos yae Galvus | Kosuke Toriumi | Luke Allen-Gale |
| Noctis Lucis Caelum | Tatsuhisa Suzuki | Ray Chase |
| Ardyn Izunia | Keiji Fujiwara | Darin De Paul |
| Ramza Beoulve | Shinnosuke Tachibana | Phil LaMarr |
| Ace | Yūki Kaji | Jonathon McClendon |
| Moogle | Sumire Morohoshi | Bailey Gambertoglio |
| Materia | Erina Mano | Madison Davenport |
| Spiritus | Issei Takahashi | Ben Robson |
| Narrator | Sumi Shimamoto | Veronica Taylor |
Packaging artwork [ ]
Mockup cover for PlayStation 4.
Cover for PlayStation iv.
PS4 Japanese.
Gallery [ ]
The cast of Main Heroes for the Arcade release
The cast of Primary Heroes for the Panel release
Promotional artwork for Dissidia NT.
Promotional artwork of the playable characters.
Promotional artwork of the playable characters.
Promotional artwork of the Warrior of Light.
Alternate costume PSN avatars.
The arcade machines.
Render of Warrior of Light, Onion Knight, and Terra Branford.
Render of Ifrit.
Presentation artwork of Ramza Beoulve.
The Warrior of Low-cal.
The Warrior of Calorie-free.
The Onion Knight.
Terra Branford.
Terra Branford.
Cloud Strife.
Deject Strife (Old engine).
Cloud Strife (Modified-PS4 engine).
Lightning.
Y'shtola Rhul.
Y'shtola Rhul.
Y'shtola using Blizzard Two.
Y'shtola in battle.
The Warrior of Low-cal versus Cloud.
The Warrior of Light and the Onion Knight attack Terra.
The team of the Onion Knight, the Warrior of Low-cal, and Y'shtola.
The team of Cloud, Terra, and Lightning.
The Warrior of Light in the Cornelia Plains.
Bartz, Firion, and the Warrior of Light vs. the Onion Knight, Cloud, and Cecil in the Interdimensional Rift.
Terra, the Warrior of Calorie-free, and Bartz vs. Firion, Cloud, and the Onion Knight in Narshe.
Another shot of the arcade machines.
Squall in the Dissidia Final Fantasy 11.26 trailer.
Zidane Tribal in the Dissidia Final Fantasy xi.26 trailer.
Tidus in the Dissidia Final Fantasy 11.26 trailer.
Shantotto in the Dissidia Final Fantasy eleven.26 trailer.
Vaan in the Dissidia Terminal Fantasy eleven.26 trailer.
Zidane in battle.
Shantotto, Warrior of Lite, and Firion.
Etymology [ ]
Dissidia is the plural form of discidium, alternatively spelled dissidium, significant "discord, disagreement". Information technology is related to the verb dissidere, "to disagree"; this and related terms take given ascent to words in various languages with similarly intended meaning (e.thousand. English dissident, Italian dissidio, Portuguese dissidente).
The "NT" in Dissidia Concluding Fantasy NT began as simply taking character designer Tetsuya Nomura's initials in order to afterward find a meaning. "New Tale" was the decided issue.[10] During the prior 30th anniversary livestream, the additional meanings of "New Trial" and "New Tournament" were given alongside this. "New Tale" may refer to the story being most the fight between Materia and Spiritus, instead of Cosmos and Chaos, while "New Trial" and "New Tournament" might just refer to information technology being a reboot.
Coincidentally, information technology could also represent "Ninja Team", referencing the partnership between Square Enix and Team Ninja for this game.
Trivia [ ]
- Kingdom Hearts Three has a large display in Galaxy Toys 2d Main Floor section of the Toy Box for Dissidia NT. Information technology also has large figures of Odin, Ifrit, and Bahamut on the brandish as well as boxes with other toys; Leviathan, Ramuh, and Alexander.
External links [ ]
- Official Japanese site
- Official Japanese web log
- Official Japanese site (NT)
- Official N American site
- Announcement trailer
- Official Japanese Twitter Account
- Dissidia Arcade LiveStream Apr 2015 Outcome
- Dissidia Arcade LiveStream May 2015 Event
- Arcade-PS4 comparison trailer
- Oct 28th 2015 trailer
- Dissidia Terminal Fantasy NT 2017 Spring Festa trailer
- Steam Store page
References [ ]
- ↑ http://www.jp.foursquare-enix.com/company/ja/news/2015/html/9500fd83c17dde3f5d8c5601ddf10e16.html
- ↑ https://twitter.com/PlayStation/status/898394034053423108
- ↑ Dissidia Final Fantasy NT is dead - no more updates for Arcade or PS4, no plans for a sequel (Accessed: February 18, 2020) at RPG Site
- ↑ Dissidia Programmer Interview (Office 1): "We must take recreated Deject'south face almost a hundred times" (dead) ( Accessed: January 19, 2016 ) at Automaton
- ↑ Tetsuya Nomura on Redesigning Characters for Dissidia Final Fantasy (Accessed: February xviii, 2020) at Kotaku
- ↑ 『ディシディア ファイナルファンタジー』 ゲーム内楽曲を収録したサウンドトラックが4月27日に発売決定! (Accessed: February 18, 2020) at Famitsu
- ↑ Locke's English VA is Jonathan von Mering (Accessed: February 18, 2020) at /r/dissidia @reddit
- ↑ Tweet confirming Rinoa's English voice actress (Accessed: February 18, 2020) at Official Final Fantasy Twitter Account
- ↑ Tweet confirming the voice actor for Kam'lanaut (Accessed: Feb eighteen, 2020) at Official Final Fantasy Twitter Account
- ↑ Tweet by Square Enix on Dissidia NT'due south name (Accessed: February 18, 2020) at Square Enix official Twitter account
Source: https://finalfantasy.fandom.com/wiki/Dissidia_Final_Fantasy_NT
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